armory3d/armorpaintPublic

Graphics Creation Tools

AI summary: An open-source software tool dedicated to painting PBR textures onto 3D models.

Stars
5.3K
+42 today
Forks
602
Watchers
129
Open issues
82
Open PRs
16
Contributors
~36
Commits
6.4K
Branches
11

COtherCreated Feb 6, 2017Last push 3d agoLatest release 26.09+115 stars this week+897 this month

Quick answers

What is armorpaint?
An open-source software tool dedicated to painting PBR textures onto 3D models.
What does armorpaint do?
ArmorPaint is a standalone software application designed specifically for 3D physically based rendering (PBR) texture painting. It allows artists and developers to import 3D models and paint complex, multi-channel materials directly onto the mesh surfaces in real-time. The tool is developed openly on GitHub, where users can access the source code and compile it themselves across multiple platforms including Windows, Linux, macOS, iOS, and Android. While pre-compiled binaries are sold to fund development, the source code remains freely accessible for anyone with the necessary compiler toolchains.
Who is armorpaint for?
3D artists, game developers, and technical artists who need a dedicated PBR texture painting tool. The source repository is specifically aimed at developers comfortable with compiling C++ code using tools like Visual Studio or Xcode.
How do I get started with armorpaint?
git clone https://github.com/armory3d/armorpaint && cd armorpaint/paint
How popular is armorpaint on GitHub?
armory3d/armorpaint has 5,286 stars and 602 forks on GitHub, and gained 115 stars in the last 7 days.
What license does armorpaint use?
armory3d/armorpaint is released under the Other license.

Star history

since Sep 10, 2026
02K4KSep 2026Sep 2026Sep 2026Oct 2026
5.3K stars as of Oct 1, 2026. Measured daily since Sep 10, 2026; GitHub no longer exposes earlier star timestamps.

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1,430 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Battle-tested

    9 years of history

  • Very active

    1,430 commits in 52 weeks

  • Continuous integration

    Automated checks passing

  • Repeat trending

    4 trending appearances

What armorpaint does

ArmorPaint is a standalone software application designed specifically for 3D physically based rendering (PBR) texture painting. It allows artists and developers to import 3D models and paint complex, multi-channel materials directly onto the mesh surfaces in real-time. The tool is developed openly on GitHub, where users can access the source code and compile it themselves across multiple platforms including Windows, Linux, macOS, iOS, and Android. While pre-compiled binaries are sold to fund development, the source code remains freely accessible for anyone with the necessary compiler toolchains.

3D artists, game developers, and technical artists who need a dedicated PBR texture painting tool. The source repository is specifically aimed at developers comfortable with compiling C++ code using tools like Visual Studio or Xcode.

  • PBR texture painting: Paints physically based rendering materials directly onto 3D models in real-time.
  • Cross-platform compilation: Compiles from source on Windows, Linux, macOS, iOS, and Android using platform-specific toolchains.
  • Node-based workflow: Utilizes a node graph system for creating complex procedural materials and brushes.
  • Real-time rendering: Renders texture updates instantly on the 3D viewport during the painting process.
  • Open-source development: Provides full access to the source code for community modification and custom compilation.

Where teams use it

Game asset creation

Texture 3D models for use in modern game engines that require physically based rendering materials.

Procedural texturing

Build complex, non-destructive materials using the integrated node graph.

Mobile 3D painting

Compile and run the application on Android or iOS devices for texture painting on the go.

Custom pipeline integration

Modify the open-source codebase to integrate the texturing tool directly into proprietary studio pipelines.

Getting started: git clone https://github.com/armory3d/armorpaint && cd armorpaint/paint

README

main branch

armorpaint

ArmorPaint is a software for 3D PBR texture painting - check out the manual.

Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are paid to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!

Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler (Visual Studio with clang tools - Windows, clang + dependencies - Linux, Xcode - macOS / iOS, Android Studio - Android) and git installed.

git clone https://github.com/armory3d/armorpaint
cd armorpaint/paint

Windows (x64)

..\base\make
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run

Linux (x64)

../base/make --run

macOS (arm64)

../base/make
# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
# Build and run

Android (arm64)

../base/make --target android
# Open generated Android Studio project at `build/ArmorPaint`
# Build for device

iOS (arm64)

../base/make --target ios
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
# Build for device

WASM

../base/make --target wasm --compile --embed

Generating a locale file

./base/make --c base/tools/extract_locales.c <locale code>
# Generates a `paint/assets/locale/<locale code>.json` file

Embedding data files

# Requires compiler with c23 #embed support (clang 19 or newer)
../base/make --embed
View on GitHub

Recent activity

commits and pull requests

Releases and announcements

9 total
  1. 1.026.09Sep 3, 2026

    Check out [what's new](https://forums.armorpaint.org/t/84). 🖌️ [Download ArmorPaint](https://armorpaint.org/download) | [Build from Source](https://github.com/armory3d/armorpaint) <img width="1720" height="960" alt="10" src="https://github.com/user-attachments/assets/80fd663f-b8f0-402d-8267-a103adfd9df3" />

  2. 0.9-armorpaint23.08Aug 14, 2023

    Check out [what's new](https://armorpaint.org/notes). 🖌️ [Download ArmorPaint](https://armorpaint.org/download) | [Build from Source](https://github.com/armory3d/armortools/tree/main/armorpaint)

  3. 0.8-armorpaint21.10Oct 4, 2021
  4. 0.7-armorpaint20.01Jan 3, 2020
  5. 0.6-armorpaint19.08Aug 7, 2019

Code frequency

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last 52 weeks
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1.4K commits in the last 52 weeks.

When work happens

weekday and hour
SunMonTueWedThuFriSat036912151821Sun 0:00 — 17 commitsSun 1:00 — 5 commitsSun 2:00 — 0 commitsSun 3:00 — 1 commitsSun 4:00 — 1 commitsSun 5:00 — 0 commitsSun 6:00 — 0 commitsSun 7:00 — 0 commitsSun 8:00 — 5 commitsSun 9:00 — 18 commitsSun 10:00 — 32 commitsSun 11:00 — 34 commitsSun 12:00 — 31 commitsSun 13:00 — 36 commitsSun 14:00 — 32 commitsSun 15:00 — 42 commitsSun 16:00 — 43 commitsSun 17:00 — 40 commitsSun 18:00 — 30 commitsSun 19:00 — 39 commitsSun 20:00 — 45 commitsSun 21:00 — 61 commitsSun 22:00 — 43 commitsSun 23:00 — 38 commitsMon 0:00 — 16 commitsMon 1:00 — 8 commitsMon 2:00 — 0 commitsMon 3:00 — 3 commitsMon 4:00 — 0 commitsMon 5:00 — 0 commitsMon 6:00 — 0 commitsMon 7:00 — 2 commitsMon 8:00 — 14 commitsMon 9:00 — 33 commitsMon 10:00 — 65 commitsMon 11:00 — 60 commitsMon 12:00 — 74 commitsMon 13:00 — 85 commitsMon 14:00 — 92 commitsMon 15:00 — 91 commitsMon 16:00 — 67 commitsMon 17:00 — 74 commitsMon 18:00 — 65 commitsMon 19:00 — 73 commitsMon 20:00 — 57 commitsMon 21:00 — 71 commitsMon 22:00 — 52 commitsMon 23:00 — 48 commitsTue 0:00 — 31 commitsTue 1:00 — 7 commitsTue 2:00 — 2 commitsTue 3:00 — 1 commitsTue 4:00 — 1 commitsTue 5:00 — 1 commitsTue 6:00 — 0 commitsTue 7:00 — 3 commitsTue 8:00 — 14 commitsTue 9:00 — 23 commitsTue 10:00 — 43 commitsTue 11:00 — 75 commitsTue 12:00 — 68 commitsTue 13:00 — 78 commitsTue 14:00 — 77 commitsTue 15:00 — 63 commitsTue 16:00 — 66 commitsTue 17:00 — 91 commitsTue 18:00 — 53 commitsTue 19:00 — 74 commitsTue 20:00 — 54 commitsTue 21:00 — 53 commitsTue 22:00 — 70 commitsTue 23:00 — 50 commitsWed 0:00 — 16 commitsWed 1:00 — 7 commitsWed 2:00 — 3 commitsWed 3:00 — 3 commitsWed 4:00 — 0 commitsWed 5:00 — 0 commitsWed 6:00 — 0 commitsWed 7:00 — 13 commitsWed 8:00 — 14 commitsWed 9:00 — 32 commitsWed 10:00 — 52 commitsWed 11:00 — 68 commitsWed 12:00 — 114 commitsWed 13:00 — 71 commitsWed 14:00 — 68 commitsWed 15:00 — 70 commitsWed 16:00 — 89 commitsWed 17:00 — 67 commitsWed 18:00 — 68 commitsWed 19:00 — 83 commitsWed 20:00 — 58 commitsWed 21:00 — 56 commitsWed 22:00 — 72 commitsWed 23:00 — 45 commitsThu 0:00 — 35 commitsThu 1:00 — 5 commitsThu 2:00 — 0 commitsThu 3:00 — 4 commitsThu 4:00 — 1 commitsThu 5:00 — 1 commitsThu 6:00 — 0 commitsThu 7:00 — 2 commitsThu 8:00 — 14 commitsThu 9:00 — 46 commitsThu 10:00 — 56 commitsThu 11:00 — 91 commitsThu 12:00 — 96 commitsThu 13:00 — 42 commitsThu 14:00 — 55 commitsThu 15:00 — 88 commitsThu 16:00 — 74 commitsThu 17:00 — 63 commitsThu 18:00 — 54 commitsThu 19:00 — 70 commitsThu 20:00 — 49 commitsThu 21:00 — 62 commitsThu 22:00 — 69 commitsThu 23:00 — 48 commitsFri 0:00 — 41 commitsFri 1:00 — 4 commitsFri 2:00 — 1 commitsFri 3:00 — 1 commitsFri 4:00 — 0 commitsFri 5:00 — 0 commitsFri 6:00 — 1 commitsFri 7:00 — 3 commitsFri 8:00 — 17 commitsFri 9:00 — 41 commitsFri 10:00 — 64 commitsFri 11:00 — 80 commitsFri 12:00 — 65 commitsFri 13:00 — 67 commitsFri 14:00 — 53 commitsFri 15:00 — 59 commitsFri 16:00 — 76 commitsFri 17:00 — 54 commitsFri 18:00 — 54 commitsFri 19:00 — 33 commitsFri 20:00 — 53 commitsFri 21:00 — 42 commitsFri 22:00 — 27 commitsFri 23:00 — 38 commitsSat 0:00 — 13 commitsSat 1:00 — 3 commitsSat 2:00 — 0 commitsSat 3:00 — 0 commitsSat 4:00 — 1 commitsSat 5:00 — 0 commitsSat 6:00 — 1 commitsSat 7:00 — 0 commitsSat 8:00 — 4 commitsSat 9:00 — 14 commitsSat 10:00 — 46 commitsSat 11:00 — 31 commitsSat 12:00 — 38 commitsSat 13:00 — 46 commitsSat 14:00 — 41 commitsSat 15:00 — 42 commitsSat 16:00 — 46 commitsSat 17:00 — 26 commitsSat 18:00 — 24 commitsSat 19:00 — 54 commitsSat 20:00 — 40 commitsSat 21:00 — 29 commitsSat 22:00 — 34 commitsSat 23:00 — 37 commits
Commit volume by weekday and hour (UTC). Larger dots mean more commits.
DateListRankStars gained
Sep 13, 2026daily#11+350
Sep 12, 2026daily#11+350
Sep 11, 2026daily#6+72
Sep 10, 2026daily#8+73
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