oso95/scroll-worldPublic

A skill that turn any brand into a scrollable 3D world landing page

AI summary: A SKILL.md for AI agents to automatically generate immersive, scroll-scrubbed 3D web environments without coding.

Stars
9.6K
+65 today
Forks
1.1K
Watchers
46
Open issues
3
Open PRs
5
Contributors
~1
Commits
19
Branches
1

JavaScriptMITCreated Jul 6, 2026Last push 2mo ago+182 stars this week+732 this month

Quick answers

What is scroll-world?
A SKILL.md for AI agents to automatically generate immersive, scroll-scrubbed 3D web environments without coding.
What does scroll-world do?
Scroll-World is a specialized development skill designed specifically for AI agents like Claude Code and Codex. It enables the automated generation of immersive 3D landing pages directly from standard brand assets without manual programming. The generated code automatically constructs a 'fly-through' web environment where the camera scrubs through a 3D scene tied directly to the user's scroll position, ensuring continuous motion with no cuts. By providing a structured instructional framework, it guides the AI to assemble complex WebGL or similar 3D frameworks effortlessly. It transforms traditional flat websites into highly interactive, spatial experiences suitable for any industry.
Who is scroll-world for?
Frontend developers, creative agencies, and technical marketers leveraging AI agents to build highly immersive, interactive 3D web experiences.
How do I get started with scroll-world?
/plugin marketplace add oso95/scroll-world
How popular is scroll-world on GitHub?
oso95/scroll-world has 9,647 stars and 1,077 forks on GitHub, and gained 182 stars in the last 7 days.
What license does scroll-world use?
oso95/scroll-world is released under the MIT license.

Star history

since Jul 29, 2026
02.5K5K7.5KJul 2026Aug 2026Sep 2026Oct 2026
9.6K stars as of Oct 3, 2026. Measured daily since Jul 29, 2026; GitHub no longer exposes earlier star timestamps.

Contribution activity

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19 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Breakout launch

    9,647 stars in 90 days

  • Permissive license

    MIT

What scroll-world does

Scroll-World is a specialized development skill designed specifically for AI agents like Claude Code and Codex. It enables the automated generation of immersive 3D landing pages directly from standard brand assets without manual programming. The generated code automatically constructs a 'fly-through' web environment where the camera scrubs through a 3D scene tied directly to the user's scroll position, ensuring continuous motion with no cuts. By providing a structured instructional framework, it guides the AI to assemble complex WebGL or similar 3D frameworks effortlessly. It transforms traditional flat websites into highly interactive, spatial experiences suitable for any industry.

Frontend developers, creative agencies, and technical marketers leveraging AI agents to build highly immersive, interactive 3D web experiences.

  • Scroll-scrubbed navigation: Ties the 3D camera movement directly to the user's page scroll, creating a seamless fly-through effect.
  • Agent skill integration: Formatted as a SKILL.md compatible instruction set natively understood by agents like Claude Code and Codex.
  • Automated 3D assembly: Automatically structures the boilerplate and logic required to initialize and manage complex 3D web scenes.
  • Brand asset integration: Natively ingests standard brand images and text, placing them dynamically within the generated 3D environment.
  • Continuous scene flow: Ensures the camera transitions smoothly from the exterior of a scene to the interior without visual cuts.

Where teams use it

Interactive Landing Pages

Marketing agencies utilize the skill to rapidly prototype visually immersive, spatial brand experiences for new product launches.

Portfolio Web Generation

Designers instruct the agent to build a dynamic, scroll-driven 3D gallery to showcase their digital artwork seamlessly.

Rapid Prototyping

Frontend developers quickly scaffold complex 3D camera mechanics without needing to manually write intricate boilerplate.

Automated Web Overhauls

Agencies easily convert flat, traditional corporate websites into engaging spatial environments using their existing AI coding assistants.

Getting started: /plugin marketplace add oso95/scroll-world

README

main branch

scroll-world

demo.mp4

An agent skill — for Claude Code, Codex, and any SKILL.md-compatible agent — that builds an immersive, scroll-scrubbed "fly through the world" landing page for any industry or brand — the kind where, as you scroll, a camera flies from outside each scene into its interior, then flows on to the next scene with no cuts. One continuous connected flight through a little generated world (think the Emons logistics site, applied to whatever you want).

Install

Claude Code — as a plugin (recommended)

/plugin marketplace add oso95/scroll-world
/plugin install scroll-world@scroll-world

Then just ask for a scroll-through world landing page, or invoke /scroll-world.

Codex & other agents — via the skills CLI

Using Vercel's skills CLI, which installs into Codex, Claude Code, Cursor, and 20+ other agents:

npx skills add oso95/scroll-world            # pick your agent(s) when prompted
npx skills add oso95/scroll-world -a codex   # or target Codex directly

In Codex, invoke it with $scroll-world (or /skills to browse), or just ask for a scroll-through world landing page.

Manually (drop-in skill)

Copy the skill folder into your agent's skills directory:

git clone https://github.com/oso95/scroll-world
cp -R scroll-world/skills/scroll-world ~/.claude/skills/   # Claude Code
cp -R scroll-world/skills/scroll-world ~/.codex/skills/    # Codex

Requirements

  • The Monid CLI with an API key and balance — the default video-chain backend (Seedance 2.0, billed per clip in USD; see below).
  • The Higgsfield CLI, authenticated (higgsfield auth login), with credits — renders the scene stills, the kling3_0 fallback, and the whole chain when Monid is absent.
  • ffmpeg / ffprobe for frame extraction and encoding.
  • Python 3 with Pillow (for the mobile portrait canvases; also the optional transparent-scene knockout).
  • The Codex CLI (optional) — if present, the scene stills can be generated through Codex's built-in image_gen (the same GPT Image model), billed to a ChatGPT subscription instead of Higgsfield credits.
  • About the Monid default: verified 2026-07-25 — first/last-frame conditioning frame-locks, so it renders the full seamless chain; frames travel via Monid's free workspace file system. Pay-per-use with no subscription or monthly expiry (a 6-scene 1080p chain ≈ $27). The skill re-checks the endpoint schema each build and keeps qualification probes in the pipeline for when the catalog changes; Higgsfield credits remain the fallback biller.

What it does

It generates the art with AI: cohesive isometric diorama scenes (GPT Image 2 — via Higgsfield, or the Codex CLI on a ChatGPT subscription) and the camera flights themselves (Seedance image-to-video via Monid by default, pay-per-clip; Seedance or Kling on Higgsfield credits as fallback — only models that can frame-lock a seam), scrubbed by scroll position — the same technique behind Apple's scroll-through product pages. The camera genuinely moves; scroll only drives time. It's framework-agnostic: you get the Higgsfield pipeline, the prompt templates, and a portable vanilla-JS scrub engine that drops into plain HTML, Next.js, Vue, or a Python-served page — nothing assumes a stack.

When invoked, the skill:

  1. Interviews you — the subject/industry + pitch, a brand kit (import from a URL, hand it over, or have it proposed), art direction, the ordered scenes the camera visits, whether you want the mobile version (a second chain rendered natively in 9:16 portrait — composed for phones, not a crop of the landscape film), and the budget — render tiers and stills source shown with estimated credit costs, approved before anything generates.
  2. Generates the assets — one still per scene, one "dive-in" camera clip per scene, and the connector clips that join consecutive scenes, generated from the actual rendered frames of their neighbours so every seam is frame-identical. Mobile opt-in renders a parallel portrait chain the same way, frame-locked against its own 9:16 renders.
  3. Wires it up — a config-driven scroll engine that plays the whole chain as one flight, serving the portrait clips and posters automatically on phones.

What's in the skill

skills/scroll-world/
├── SKILL.md                    the procedure + the seam rule + gotchas
└── references/
    ├── prompts.md              intake checklist + every Higgsfield prompt template
    ├── pipeline.md             copy-paste batch scripts (generate → frames → connectors → encode)
    ├── scrub-engine.js         portable, config-driven scrub engine (blob-seek, lazy load, seam crossfade)
    ├── index-template.html     a minimal standalone page that mounts the engine
    └── knockout.py             background knockout for floating scenes

Notes

  • Asset generation costs money (~N image gens on Higgsfield credits + ~2N-1 video gens billed per clip on Monid by default; the mobile chain doubles the video gens) and takes a while — the skill runs generations in the background and polls. Monid pricing is per-token and printed per run; Higgsfield pricing isn't exposed by its CLI, so the skill calibrates against your live balance. Either way the estimated total is stated before spending.
  • The generated .mp4/.webp assets are produced per project; they're not shipped here.

Star History

Star History Chart

License

MIT — see LICENSE.

View on GitHub

Recent activity

commits and pull requests

Code frequency

additions and deletions
+3.2K-3.2KWeek of 2026-07-05: +3,236 linesWeek of 2026-07-05: -1,621 linesWeek of 2026-07-12: +355 linesWeek of 2026-07-12: -83 linesWeek of 2026-07-19: +177 linesWeek of 2026-07-19: -107 linesWeek of 2026-07-26: +180 linesWeek of 2026-07-26: -95 linesWeek of 2026-08-02: +0 linesWeek of 2026-08-02: -0 linesWeek of 2026-08-09: +0 linesWeek of 2026-08-09: -0 linesWeek of 2026-08-16: +0 linesWeek of 2026-08-16: -0 linesWeek of 2026-08-23: +0 linesWeek of 2026-08-23: -0 linesWeek of 2026-08-30: +0 linesWeek of 2026-08-30: -0 linesWeek of 2026-09-06: +0 linesWeek of 2026-09-06: -0 linesWeek of 2026-09-13: +0 linesWeek of 2026-09-13: -0 linesWeek of 2026-09-20: +0 linesWeek of 2026-09-20: -0 linesWeek of 2026-09-27: +0 linesWeek of 2026-09-27: -0 linesJul 5, 2026Sep 27, 2026
+3.9K lines added, -1.9K removed over the last year.

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19 commits in the last 52 weeks.

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Commit volume by weekday and hour (UTC). Larger dots mean more commits.

Who is committing

last 52 weeks
Maintainer commits19 (100%)
Community commits0 (0%)

19 commits in total over the last year.

DateListRankStars gained
Jul 26, 2026daily#11+4
Jul 18, 2026daily#19+3
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